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This HOWTO document describes programming hardware I/O ports and waiting for small periods of time in user-mode Linux programs running on the Intel x86 architecture. This document is a descendant of the very small IO-Port mini-HOWTO by the same author.
This document is Copyright 1995-2000 Riku Saikkonen. See the Linux HOWTO copyright for details.
If you have corrections or something to add, feel free to e-mail me
([email protected]
)...
Routines for accessing I/O ports are in /usr/include/asm/io.h
(or linux/include/asm-i386/io.h
in the kernel source
distribution). The routines there are inline macros, so it is enough
to #include <asm/io.h>
; you do not need any additional
libraries.
Because of a limitation in gcc (present in all versions I know of,
including egcs), you have to compile any source code that uses
these routines with optimisation turned on (gcc -O1
or higher),
or alternatively use #define extern static
before you
#include <asm/io.h>
(remember to #undef
extern
afterwards).
For debugging, you can use gcc -g -O
(at least with modern
versions of gcc), though optimisation can sometimes make the debugger
behave a bit strangely. If this bothers you, put the routines that use
I/O port access in a separate source file and compile only that with
optimisation turned on.
Before you access any ports, you must give your program permission to
do so. This is done by calling the ioperm()
function (declared
in unistd.h
, and defined in the kernel) somewhere near the start
of your program (before any I/O port accesses). The syntax is
ioperm(from, num, turn_on)
, where from
is the first port
number to give access to, and num
the number of consecutive ports
to give access to. For example, ioperm(0x300, 5, 1)
would give
access to ports 0x300 through 0x304 (a total of 5 ports). The last
argument is a Boolean value specifying whether to give access to the
program to the ports (true (1)) or to remove access (false (0)). You
can call ioperm()
multiple times to enable multiple
non-consecutive ports. See the ioperm(2)
manual page for details
on the syntax.
The ioperm()
call requires your program to have root privileges;
thus you need to either run it as the root user, or make it setuid
root. You can drop the root privileges after you have called
ioperm()
to enable the ports you want to use. You are not
required to explicitly drop your port access privileges with
ioperm(..., 0)
at the end of your program; this is done
automatically as the process exits.
A setuid()
to a non-root user does not disable the port access
granted by ioperm()
, but a fork()
does (the child process
does not get access, but the parent retains it).
ioperm()
can only give access to ports 0x000 through 0x3ff; for
higher ports, you need to use iopl()
(which gives you access to
all ports at once). Use the level argument 3 (i.e., iopl(3)
) to
give your program access to all I/O ports (so be careful ---
accessing the wrong ports can do all sorts of nasty things to your
computer). Again, you need root privileges to call iopl()
. See
the iopl(2)
manual page for details.
To input a byte (8 bits) from a port, call inb(port)
, it returns
the byte it got. To output a byte, call outb(value, port)
(please
note the order of the parameters). To input a word (16 bits) from
ports x
and x+1
(one byte from each to form the word, using
the assembler instruction inw
), call inw(x)
. To output a
word to the two ports, use outw(value, x)
. If you're unsure of
which port instructions (byte or word) to use, you probably want
inb()
and outb()
--- most devices are designed for bytewise
port access. Note that all port access instructions take at least
about a microsecond to execute.
The inb_p()
, outb_p()
, inw_p()
, and outw_p()
macros work otherwise identically to the ones above, but they do an
additional short (about one microsecond) delay after the port access;
you can make the delay about four microseconds with #define
REALLY_SLOW_IO
before you #include <asm/io.h>
. These
macros normally (unless you #define SLOW_IO_BY_JUMPING
, which
is probably less accurate) use a port output to port 0x80 for their
delay, so you need to give access to port 0x80 with ioperm()
first (outputs to port 0x80 should not affect any part of the
system). For more versatile methods of delaying, read on.
There are manual pages for ioperm(2)
, iopl(2)
, and the above
macros in reasonably recent releases of the Linux manual page
collection.
/dev/port
Another way to access I/O ports is to open()
/dev/port
(a
character device, major number 1, minor 4) for reading and/or writing
(the stdio f*()
functions have internal buffering, so avoid
them). Then lseek()
to the appropriate byte in the file (file
position 0 = port 0x00, file position 1 = port 0x01, and so on), and
read()
or write()
a byte or word from or to it.
Naturally, for this to work your program needs read/write access to
/dev/port
. This method is probably slower than the normal
method above, but does not need compiler optimisation nor
ioperm()
. It doesn't need root access either, if you give a
non-root user or group access to /dev/port
--- but this is a
very bad thing to do in terms of system security, since it is possible
to hurt the system, perhaps even gain root access, by using
/dev/port
to access hard disks, network cards, etc. directly.
You cannot use select(2)
or poll(2)
to read /dev/port,
because the hardware does not have a facility for notifying the CPU
when a value in an input port changes.
You cannot use IRQs or DMA directly from a user-mode process. You need to write a kernel driver; see The Linux Kernel Hacker's Guide for details and the kernel source code for examples.
You can disable interrupts from within a user-mode program, though it can
be dangerous (even kernel drivers do it for as short a time as possible).
After calling iopl(3)
, you can disable interrupts simply by calling
asm("cli");
, and re-enable them with asm("sti");
.
First of all, I should say that you cannot guarantee user-mode
processes to have exact control of timing because of the multi-tasking
nature of Linux. Your process might be scheduled out at any time for
anything from about 10 milliseconds to a few seconds (on a system with
very high load). However, for most applications using I/O ports, this
does not really matter. To minimise this, you may want to nice your
process to a high-priority value (see the nice(2)
manual page) or
use real-time scheduling (see below).
If you want more precise timing than normal user-mode processes give
you, there are some provisions for user-mode `real time' support.
Linux 2.x kernels have soft real time support; see the manual page for
sched_setscheduler(2)
for details. There is a special kernel that
supports hard real time; see
http://luz.cs.nmt.edu/~rtlinux/ for more information on
this.
sleep()
and usleep()
Now, let me start with the easier timing calls. For delays of multiple
seconds, your best bet is probably to use sleep()
. For delays of
at least tens of milliseconds (about 10 ms seems to be the minimum
delay), usleep()
should work. These functions give the CPU to
other processes (``sleep''), so CPU time isn't wasted. See the manual
pages sleep(3)
and usleep(3)
for details.
For delays of under about 50 milliseconds (depending on the speed of
your processor and machine, and the system load), giving up the CPU
takes too much time, because the Linux scheduler (for the x86
architecture) usually takes at least about 10-30 milliseconds before
it returns control to your process. Due to this, in small delays,
usleep(3)
usually delays somewhat more than the amount that you
specify in the parameters, and at least about 10 ms.
nanosleep()
In the 2.0.x series of Linux kernels, there is a new system call,
nanosleep()
(see the nanosleep(2)
manual page), that allows
you to sleep or delay for short times (a few microseconds or more).
For delays <= 2 ms, if (and only if) your process is set to soft
real time scheduling (using sched_setscheduler()
),
nanosleep()
uses a busy loop; otherwise it sleeps, just like
usleep()
.
The busy loop uses udelay()
(an internal kernel function used by
many kernel drivers), and the length of the loop is calculated using
the BogoMips value (the speed of this kind of busy loop is one of the
things that BogoMips measures accurately). See
/usr/include/asm/delay.h
) for details on how it works.
Another way of delaying small numbers of microseconds is port
I/O. Inputting or outputting any byte from/to port 0x80 (see above for
how to do it) should wait for almost exactly 1 microsecond independent
of your processor type and speed. You can do this multiple times to
wait a few microseconds. The port output should have no harmful side
effects on any standard machine (and some kernel drivers use it). This
is how {in|out}[bw]_p()
normally do the delay (see
asm/io.h
).
Actually, a port I/O instruction on most ports in the 0-0x3ff range
takes almost exactly 1 microsecond, so if you're, for example, using
the parallel port directly, just do additional inb()
s from that
port to delay.
If you know the processor type and clock speed of the machine the program will be running on, you can hard-code shorter delays by running certain assembler instructions (but remember, your process might be scheduled out at any time, so the delays might well be longer every now and then). For the table below, the internal processor speed determines the number of clock cycles taken; e.g., for a 50 MHz processor (e.g. 486DX-50 or 486DX2-50), one clock cycle takes 1/50000000 seconds (=200 nanoseconds).
Instruction i386 clock cycles i486 clock cycles
xchg %bx,%bx 3 3
nop 3 1
or %ax,%ax 2 1
mov %ax,%ax 2 1
add %ax,0 2 1
Clock cycles for Pentiums should be the same as for i486, except that
on Pentium Pro/II, add %ax, 0
may take only 1/2 clock cycles. It
can sometimes be paired with another instruction (because of
out-of-order execution, this need not even be the very next
instruction in the instruction stream).
The instructions nop
and xchg
in the table should have no
side effects. The rest may modify the flags register, but this
shouldn't matter since gcc should detect it. xchg %bx, %bx
is a
safe choice for a delay instruction.
To use these, call asm("instruction")
in your
program. The syntax of the instructions is as in the table above; if
you want multiple instructions in a single asm()
statement,
separate them with semicolons. For example,
asm("nop ; nop ; nop ; nop")
executes four nop
instructions, delaying for four clock cycles on i486 or Pentium
processors (or 12 clock cycles on an i386).
asm()
is translated into inline assembler code by gcc, so there
is no function call overhead.
Shorter delays than one clock cycle are impossible in the Intel x86 architecture.
rdtsc
for PentiumsFor Pentiums, you can get the number of clock cycles elapsed since the last reboot with the following C code (which executes the CPU instrution named RDTSC):
extern __inline__ unsigned long long int rdtsc()
{
unsigned long long int x;
__asm__ volatile (".byte 0x0f, 0x31" : "=A" (x));
return x;
}
You can poll this value in a busy loop to delay for as many clock cycles as you want.
For times accurate to one second, it is probably easiest to use
time()
. For more accurate times, gettimeofday()
is accurate
to about a microsecond (but see above about scheduling). For Pentiums,
the rdtsc
code fragment above is accurate to one clock cycle.
If you want your process to get a signal after some amount of time,
use setitimer()
or alarm()
. See the manual pages of the
functions for details.
The description above concentrates on the C programming language. It
should apply directly to C++ and Objective C. In assembler, you have
to call ioperm()
or iopl()
as in C, but after that you can
use the I/O port read/write instructions directly.
In other languages, unless you can insert inline assembler or C code
into the program or use the system calls mentioned above, it is
probably easiest to write a simple C source file with functions for
the I/O port accesses or delays that you need, and compile and link it
in with the rest of your program. Or use /dev/port
as described
above.
Here is some programming information for common ports that can be directly used for general-purpose TTL (or CMOS) logic I/O.
If you want to use these or other common ports for their intended purpose (e.g., to control a normal printer or modem), you should most likely use existing drivers (which are usually included in the kernel) instead of programming the ports directly as this HOWTO describes. This section is intended for those people who want to connect LCD displays, stepper motors, or other custom electronics to a PC's standard ports.
If you want to control a mass-market device like a scanner (that has been on the market for a while), look for an existing Linux driver for it. The Hardware-HOWTO is a good place to start.
http://www.hut.fi/Misc/Electronics/ is a good source for more information on connecting devices to computers (and on electronics in general).
The parallel port's base address (called ``BASE
'' below) is 0x3bc
for /dev/lp0
, 0x378 for /dev/lp1
, and 0x278 for
/dev/lp2
. If you only want to control something that acts like
a normal printer, see the
Printing-HOWTO.
In addition to the standard output-only mode described below, there is an `extended' bidirectional mode in most parallel ports. For information on this and the newer ECP/EPP modes (and the IEEE 1284 standard in general), see http://www.fapo.com/ and http://www.senet.com.au/~cpeacock/parallel.htm. Remember that since you cannot use IRQs or DMA in a user-mode program, you will probably have to write a kernel driver to use ECP/EPP; I think someone is writing such a driver, but I don't know the details.
The port BASE+0
(Data port) controls the data signals of the port (D0
to D7 for bits 0 to 7, respectively; states: 0 = low (0 V), 1 = high
(5 V)). A write to this port latches the data on the pins. A read
returns the data last written in standard or extended write mode, or
the data in the pins from another device in extended read mode.
The port BASE+1
(Status port) is read-only, and returns the state
of the following input signals:
The port BASE+2
(Control port) is write-only (a read returns the
data last written), and controls the following status signals:
Pinout (a 25-pin female D-shell connector on the port) (i=input, o=output):
1io -STROBE, 2io D0, 3io D1, 4io D2, 5io D3, 6io D4, 7io D5, 8io D6,
9io D7, 10i ACK, 11i -BUSY, 12i PE, 13i SLCT, 14o -AUTO_FD_XT,
15i ERROR, 16o INIT, 17o -SLCT_IN, 18-25 Ground
The IBM specifications say that pins 1, 14, 16, and 17 (the control outputs) have open collector drivers pulled to 5 V through 4.7 kiloohm resistors (sink 20 mA, source 0.55 mA, high-level output 5.0 V minus pullup). The rest of the pins sink 24 mA, source 15 mA, and their high-level output is min. 2.4 V. The low state for both is max. 0.5 V. Non-IBM parallel ports probably deviate from this standard. For more information on this, see http://www.hut.fi/Misc/Electronics/circuits/lptpower.html.
Finally, a warning: Be careful with grounding. I've broken several parallel ports by connecting to them while the computer is turned on. It might be a good thing to use a parallel port not integrated on the motherboard for things like this. (You can usually get a second parallel port for your machine with a cheap standard `multi-I/O' card; just disable the ports that you don't need, and set the parallel port I/O address on the card to a free address. You don't need to care about the parallel port IRQ if you don't use it.)
The game port is located at port addresses 0x200-0x207. If you want to control normal joysticks, you're probably better off using the drivers distributed with the Linux kernel.
Pinout (a 15-pin female D-shell connector on the port):
The +5 V pins seem to often be connected directly to the power lines in the motherboard, so they may be able to source quite a lot of power, depending on the motherboard, power supply and game port.
The digital inputs are used for the buttons of the two joysticks (joystick A and joystick B, with two buttons each) that you can connect to the port. They should be normal TTL-level inputs, and you can read their status directly from the status port (see below). A real joystick returns a low (0 V) status when the button is pressed and a high (the 5 V from the power pins through an 1 Kohm resistor) status otherwise.
The so-called analog inputs actually measure resistance. The game port has a quad one-shot multivibrator (a 558 chip) connected to the four inputs. In each input, there is a 2.2 Kohm resistor between the input pin and the multivibrator output, and a 0.01 uF timing capacitor between the multivibrator output and the ground. A real joystick has a potentiometer for each axis (X and Y), wired between +5 V and the appropriate input pin (AX or AY for joystick A, or BX or BY for joystick B).
The multivibrator, when activated, sets its output lines high (5 V) and waits for each timing capacitor to reach 3.3 V before lowering the respective output line. Thus the high period duration of the multivibrator is proportional to the resistance of the potentiometer in the joystick (i.e., the position of the joystick in the appropriate axis), as follows:
R = (t - 24.2) / 0.011,where R is the resistance (ohms) of the potentiometer and t the high period duration (microseconds).
Thus, to read the analog inputs, you first activate the multivibrator (with a port write; see below), then poll the state of the four axes (with repeated port reads) until they drop from high to low state, measuring their high period duration. This polling uses quite a lot of CPU time, and on a non-realtime multitasking system like (normal user-mode) Linux, the result is not very accurate because you cannot poll the port constantly (unless you use a kernel-level driver and disable interrupts while polling, but this wastes even more CPU time). If you know that the signal is going to take a long time (tens of ms) to go down, you can call usleep() before polling to give CPU time to other processes.
The only I/O port you need to access is port 0x201 (the other ports either behave identically or do nothing). Any write to this port (it doesn't matter what you write) activates the multivibrator. A read from this port returns the state of the input signals:
If the device you're talking to supports something resembling RS-232, you should be able to use the serial port to talk to it. The Linux serial driver should be enough for almost all applications (you shouldn't have to program the serial port directly, and you'd probably have to write a kernel driver to do it); it is quite versatile, so using non-standard bps rates and so on shouldn't be a problem.
See the termios(3)
manual page, the serial driver source code
(linux/drivers/char/serial.c
), and
http://www.easysw.com/~mike/serial/ for more
information on programming serial ports on Unix systems.
If you want good analog I/O, you can wire up ADC and/or DAC chips to the parallel port (hint: for power, use the game port connector or a spare disk drive power connector wired to outside the computer case, unless you have a low-power device and can use the parallel port itself for power, or use an external power supply), or buy an AD/DA card (most of the older/slower ones are controlled by I/O ports). Or, if you're satisfied with 1 or 2 channels, inaccuracy, and (probably) bad zeroing, a cheap sound card supported by the Linux sound driver should do (and it's quite fast).
With accurate analog devices, improper grounding may generate errors in the analog inputs or outputs. If you experience something like this, you could try electrically isolating your device from the computer with optocouplers (on all signals between the computer and your device). Try to get power for the optocouplers from the computer (spare signals on the port may give enough power) to achieve better isolation.
If you're looking for printed circuit board design software for Linux,
there is a free X11 application called Pcb that should do a nice job,
at least if you aren't doing anything very complex. It is included in
many Linux distributions, and available in
ftp://sunsite.unc.edu/pub/Linux/apps/circuits/ (filename
pcb-*
).
I get segmentation faults when accessing ports.
Either your program does not have root privileges, or the
ioperm()
call failed for some other reason. Check the return
value of ioperm()
. Also, check that you're actually accessing the
ports that you enabled with ioperm()
(see Q3). If you're using
the delaying macros (inb_p()
, outb_p()
, and so on), remember
to call ioperm()
to get access to port 0x80 too.
I can't find the in*()
, out*()
functions defined
anywhere, and gcc complains about undefined references.
You did not compile with optimisation turned on (-O
),
and thus gcc could not resolve the macros in asm/io.h
. Or you
did not #include <asm/io.h>
at all.
out*()
doesn't do anything, or does something weird.
Check the order of the parameters; it should be
outb(value, port)
, not outportb(port, value)
as is common in
MS-DOS.
I want to control a standard RS-232 device/parallel printer/joystick...
You're probably better off using existing drivers (in the Linux kernel or an X server or somewhere else) to do it. The drivers are usually quite versatile, so even slightly non-standard devices usually work with them. See the information on standard ports above for pointers to documentation for them.
Here's a piece of simple example code for I/O port access:
/*
* example.c: very simple example of port I/O
*
* This code does nothing useful, just a port write, a pause,
* and a port read. Compile with `gcc -O2 -o example example.c',
* and run as root with `./example'.
*/
#include <stdio.h>
#include <unistd.h>
#include <asm/io.h>
#define BASEPORT 0x378 /* lp1 */
int main()
{
/* Get access to the ports */
if (ioperm(BASEPORT, 3, 1)) {perror("ioperm"); exit(1);}
/* Set the data signals (D0-7) of the port to all low (0) */
outb(0, BASEPORT);
/* Sleep for a while (100 ms) */
usleep(100000);
/* Read from the status port (BASE+1) and display the result */
printf("status: %d\n", inb(BASEPORT + 1));
/* We don't need the ports anymore */
if (ioperm(BASEPORT, 3, 0)) {perror("ioperm"); exit(1);}
exit(0);
}
/* end of example.c */
Too many people have contributed for me to list, but thanks a lot, everyone. I have not replied to all the contributions that I've received; sorry for that, and thanks again for the help.